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Dnd beyond rogue
Dnd beyond rogue






dnd beyond rogue

Bracers of Archery are boss and only work on bows not crossbows. That said IF you have access to magic items crossbows are inferior. Light crossbow it OK, 1d8, and great if you're not an elf. On the otherhand all you need is Elf to get the Longbow. I love the idea of the Heavy Crossbow, but you need to Multi-class or Feat to get it. You don't always get your "core" ability off and at best, best, you use it once an encounter. Personally I think Assassin is a trap of a subclass. If you choose to take the Champion Archetype, your weapon of choice should be a Heavy Crossbow, but if you chose Arcane Archer, you should use a longbow so you can benefit from the Arcane Shots. Make sure you only take 3 levels in another class, that way you still gain the Assassin's final ability (for maximum death).įor Feats, you need to get Skulker, and Sharpshooter, these will make you deal maximum damage (and blow past cover) as well as not revealing your location from shooting. The first time you level up, take the level in Fighter choosing the Champion Archetype, this will boost your crit range by 5% making you deal a lot of damage even without sneak attacks (you could pick Archer for the added effects but both are great).

dnd beyond rogue

You said that you were starting at level 5, so your starting character should be Rogue 3/ Fighter 2. Next, start with Rogue (for the skills), but then take 2 levels in fighter, taking the archery style and gaining action surge (for more damage).

dnd beyond rogue

on the first round (this benefits from the Assassin's crit ability). First, pick Bugbear as your race, this will give you an added 2d6 dmg. This idea has been rolling around in my mind for a while. Crossbow Expert Feat and Sharpshooter are also important Crossbow Expert gives you 2 attacks as just a rogue with the Hand Crossbow as it is a light one handed weapon so you get the Bonus Action attack with it. Parting shot: lurker feat is a great pick for a sniperĭo you mean the Skulker Feat it is awesome, I say crossbow is best for sniping hard to lay prone and use a Bow. This could change multiclass viability and/or subclass choices. I think it is important to specify whether you are an urban "hitman" or a wilderness "guerilla" type sniper. I have a dwarf ranger / rogue (hunter/thief) that uses an heavy crossbow, amoung other weapons, and could very much be played as a sniper. As a rule weapons are fairly well balanced and it is more about your class features and feat choices. You could hide in a tree or on the otherside of a hill, just cresting, without having to address the glaring inconsistency that longbows are not real sneaky. I think crossbows are a better narrative idea for a sniper. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse








Dnd beyond rogue